Now can be applied to Charisma or Strength not both unless you have intimidating prowess. Intimidate dcs now are applied to either Wisdom mod or Constitution mod whichever is higher.
Players can choose a profession that they don't need to be trained in to use.
Includes tables for potions and scrolls
https://docs.google.com/spreadsheets/d/14wC32Yc0C1hj7erpS2WiZLEOd82HUmIompoesyJIzXQ/edit?usp=sharing Also Bartering rules
Bartering: DC25 Diplomacy check to get 5% off or extra for an item every 5 past the dc gets an additional 5%
Has calculations on the crafting document above in the calculator page of it.
We're going to be gating levels by introducing milestones. Players won't be able to advance past a certain level until the milestone is passed. The current level cap is 4. Current minimum level is 2.
We are using the wound threshold system. This begins for a player once they hit level 2. These can be calculated on the roll 20 character sheets with a press of an option button. But for those who have paper sheets. As well, All players have full hp a level and do not roll for hp.
http://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/wound-thresholds-optional-rules
Craft rod, staff, wand have been merged into craft handheld.
Second there are a bunch of new feats that I will be adding to the wiki. They are Improved Brew Potion and Greater Brew Potion.
You can use all of these skills to make money: Profession, Perform, Spellcraft, Heal, Craft, Survival, Linguistics, Handle Animal
The craft feats now give a +2 to downtime checks for spellcraft. Meaning if you use spellcraft to make money.
CRAFT CAN ONLY BE USED AS A DOWNTIME UNLESS YOU ARE MAKING AN ITEM FOR A PLAYER.
10= 2d10+2
15= 3d10+3
20= 4d10+4
25= 5d10+5
30= 6d10+6
35= 7d10+7
40= 8d10+8
45= 9d10+9
Can be done up to level 4
Whirlwind Lesson (Ex): You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a period of 6 days). At 7th level, you may allow another character to join in your study; both of you gain the full benefit of having read the book. At 15th level, you may share your whirlwind lesson with a number of characters equal to your oracle level. The benefits to you are permanent, whereas your students gain the tome or manual’s benefits for a number of days equal to your Charisma modifier but then forget what they have learned.
You can remove the racial restriction of items for a cost of 1.1 x the market price The minimum cl for creating potions is based around full casting. This reflects on costs as well as the starting potency for creating them. So a second level potion would have a caster level of 3 no matter who makes them. The caster level can be increased for a cost of (Level*Added cl*5) This is reflected in the Crafting and Enchanting Page
Teleport and Greater Teleport now cost 1,000 gold in diamond dust to use. There are other methods of travel than teleporting.
However, Teleport no longer has a miss chance but it still has a range. You must have been to or seen the place you're teleporting to.
Greater Teleport has no range and you can have the place you're teleporting to be described to work.
Prerequisite(s): Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks.
Benefit(s): While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to your character level divided by 3 (Minimum 1, Maximum 5)
Special: A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to your character level divided by 3 (Minimum 1, Maximum 5) on skill or combat maneuver checks attempted as part of the trick.