Racial Characteristics +2 Strength +2 Wisdom -2 Intelligence
Size: Minotaurs are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Minotaurs are Humanoids with the Minotaur subtype.
Base Speed: Minotaurs have a base speed of 30 feet.
Languages: Minotaurs begin play speaking Common and Minotaur. Minotaurs with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Cartographers Mind: Minotaurs are immune to the effects of daze and always know what direction they are facing.
Natural Sailors : +2 to profession(sailor) and +2 to swim checks.
Gore: Minotaurs gain a Gore natural attack. (Dealing 1d6+1/2 strength)
Powerful Charge: When a Minotaur charges, it deals twice the number of damage dice with its gore attack, plus 1-1/2 times its strength bonus.
Dying Finish: Minotaurs may continue fighting for one round after being brought below 0 hit points, when fighting this way they are treated as disabled. If not brought above 0 hit points following this turn they will go unconscious and begin dying.
Tough Hide: +1 bonus to Natural Armor.
Darkvision : Can see up to 60 feet in the dark.