Restoration of the med bay allowing more to rest there and those who do rest in it to regain hitpoints at a double rate from sleep.
Medical staff can function as the spell “restoration”, and may be able to revive the recently deceased as per the spell “breath of Life”, but with the cost of 4 points of ability drain to all physical stats. No cost but each 'casting' of either spell takes 1 day.
Reduces the amount of time needed to retrain combat feats and martial class retraining by ½. And applies the benefits to martial class retraining
Reduces the amount of time needed to retrain non-combat feats and skill ranks and Casting classes by ½, Continues to function as a library for knowledge checks but gives a +10 to them. Cr 10 Applies benefits to caster retraining
Allows the use of War Horses (7 per hour/56 miles per day) horses on missions for free. Any animal companions or mounts that stay in here also heal at double speed.
The tools in the Workshop become magical and give a +4 bonus to craft checks and allow item creators to use them to get a +2 on their spellcraft to create magical items.The players can now sell to him for 55%.
Gives a +4 bonus to profession/heal/spell craft checks for the day when taking a small job from the hall.
Gives a +4 bonus to all perform checks while in the hall.