God of Magic
Titles: God of Magic, The Spellforger, The Arcanite, Master of Ley Lines
Alignment: Neutral
Pantheon: Global
Areas of Concern: Magic, Arcane Knowledge, and Spark of Creation
Worshippers: Practitioners of the Arcane
Domains: Magic, Rune, Artifice
Subdomains: Arcane, Ward, Alchemy
Favored Weapon: Staff
Symbol: A Staff, with an orb at its end, surrounded by mana crystals.
Sacred Animal: Celestial Owl
Sacred Colors: Purple and White
Dogma
Venn believes in the pursuit of the Arcane, he does not much care for the morality of right and wrong. Venn sees all magic as a divine form of pure energy, leaning towards neither good nor evil. It is not the magic that corrupts one's soul, it is the soul that corrupts one's magic. Magic is but a tool that can be used as its wielder sees fit.
Appearance
Venn in his true form is a rift of arcane energy, its roots delving into the ground and spreading as far as the eye can see.
In his humanoid form Venn appears as a young to middle aged elf or half-elf. The only hint to his age would by his eyes that give away he has watched the centuries pass.
Providence
Those who anger Venn will find rituals more exhausting to prepare, or find certain rights they have memorised foggy in their mind. If one truly earns his ire he is known to revoke his aid in casting and the full price of magic will need to be paid.
Those who please Venn often find aid in completing spells, or creating new forms of praise.
Servants
Elizon
A Giant Celestial Owl whom dwells within the lost Arcanium of Venn. On his own he is a fair caster, though few can stand to him when in his home. He is known to appear to wayward followers of Venn in times of great strife, in legend it is said they are taken to safety, if they chose, in the Arcanium only to be lost to the world.
Venn’s Whisper
This ball of arcane energy has been known to float through cities where some terrifying mishap is going to happen. If this is seen take it as a very ill omen of the times to come.
The Archmage of Evermore
A well known Martyr of the first age, once the Headmaster and Founder of The School of Dawn. When the world was threatened by The Great Collision she stood with a small group of protectors to hold against the onslaught. She saw the battle was not to be won, so she performed an Essense-Spell to seal the rift between planes. The spell cost her life, but ultimately the day was won and Venn rewarded her for her actions.
Church of Venn
Worshipers
Most worshippers of Venn are those who practice the arcane arts, or those who study it. The School of Dawn is entirely pledged to Venn and his Brother.
Obedience
Particularly devout followers of Venn will spend an hour in the morning to recite the rights of the arcane, the rules that all magic must follow. Following this they must return a spell (cantrip) into the earth to pay thanks to the ley lines.
Clergy
The clergy is mostly made up of wizards and Acanists, though afew clerics reside in the halls of Venn’s Temples.
Temples and Shrines
Most temples of Venn appear as Arcaniums and places of Magical Study.
Shrines to Venn are generally lit with arcane light. When performing and Obedience in the presence of a shrine to Venn the shrine bestows Eyes of the Auger this ability grants a +2 on Spellcraft and Knowledge Arcana checks. You also gain the ability to detect magic at will.
The School of Dawn
This school has a long and rather complicated history, it was founded at the end of the First Age by Founder Reva Evermore. Its history goes rather dark as the school was secret during the Darkening, a period that magic was frowned upon as it was for magic that the weakening of the planar borders was attributed to. Once proven false the School was moved to the Island of Daybreak and its Founder became a venerated Saint to the people.
The Whole of Evermore
A location thought to be the final stand of Archmage Evermore. This holy location attracts many whom pay homage to her sacrifices even though the millenia have past. The Whole refers to the spot the planes bled together, when visiting it is said you can still hear the infernal screams of the primal army.
Holy Texts
The holy text of Venn contains all known laws of the Arcane. When used to reference how a spell works, or in reference to creating a spell gain a +2 bonus on the Knowledge Arcana or Spellcraft check.
The Stone of Arcanium
This carved stone originates from the pretor-age, when man first learned of the arcane. The stone was gifted by Venn himself it contains the original law. “Magic is only as its Wielder” these words while scrawled in common, seem to be made of runes that to this day have never been translated.
Holidays
Evereve
This day is used to celebrate the end of the year and start of the new. It symbolizes the end of the first age and beginning of the new, and the sacrifice it took to ensure man’s survival. The night is full of feasts, drinks, and fireworks.
Organizations
The Council of Dawn
This group of elite mages act as the teaching body of the School of Dawn. They also act as a Magic Council respected in all of Chaldonia. Since most mages who travel the world either studied at the school or one of its branches the Magic Council could be viewed as the Oligarchical head of all mage-kind. When ones kingdom would contradict council orders, mages are duty-bound to answer to the council.
The Arcanium Association
This group of elite rune-scribes and decoders have been working on decoding the Acanium Stone though to no avail yet. They have recently decided that the best way to decipher the stone is to send its members out and perhaps find these runes one symbol at a time.